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Header image on the service page for prototypes

A prototype can help attract investors or convince internal stakeholders of your idea with minimal risk and cost. It will help you to test usability, identify flaws early on and validate your initial business case.

We’ll make sure that…

The experience is realistic

Our prototypes are crafted to provide a real experience, giving you a tangible preview of your final product. It’s the perfect briefing to start development or align stakeholders.

It generates insights

Our prototypes offer a hands-on tool to provide you with valuable insights into user interactions and preferences. It allows us to test every aspect of your idea with potential end users. 

You win time

It takes less time to develop a product when you have a solid, well-tested prototype. It’s also easy to validate and iterate on a prototype.

It will align stakeholders

Our prototypes serves as a tool for alignment among stakeholders. By offering a clear view on the envisioned product we ensure a common vision for success.

There is less risk

When armed with a well-tested and fine-tuned prototype, you won’t lose time, money or energy launching a digital product users won’t like.

Interested?

Questions we usually get

A wireframe is static structure, the layout and the hierarchy with nothing wired up behind it, while a prototype is the flow running and clickable, carrying the interactions that decide whether the thing holds together. We wireframe to settle what goes where, and we prototype to find out whether a person can get through the task from start to finish. The two answer different questions, so we use them at different points.

The expensive mistakes live in the flow, and a flow stays invisible until someone tries to move through it step by step. Changing it in a prototype costs an afternoon, while changing the same thing in code costs a sprint, so prototyping is how you keep that correction cheap. You go into the build knowing the model has survived contact with real people rather than hoping it will.

You can have screens in minutes and they’ll look the part, but the screens were never the hard part of the job. The work is testing whether the flow survives a real task and reading where it breaks, which is what the prototype is for. Generated screens give you something to look at, not evidence that someone can complete what they came to do.

Yes, with people drawn from your actual audience doing real tasks while we watch where they hesitate or quietly give up. What someone tells you in a review room and what they do under a real task tend to diverge, and the prototype is how we find out which one is true before anything is built. What we learn from watching the task get done settles questions that no amount of agreement in a meeting can.

No, and that’s deliberate. A prototype is built to learn from and then throw away, while production code has to carry concerns a prototype gets to ignore, from architecture to load under real traffic. Reusing prototype code as the real build means the shortcuts you took to learn fast get shipped to your users.

Let’s talk!